Embree ray tracing kernels

Autor: Sven Woop, Carsten Benthin, Ingo Wald, Attila T. Áfra
Rok vydání: 2016
Předmět:
Zdroj: SIGGRAPH Talks
DOI: 10.1145/2897839.2927450
Popis: Embree is an open source ray tracing library consisting of high-performance kernels optimized for modern CPUs with increasingly wide SIMD units. Since its original release, it has become the state-of-the-art for professional CPU-based rendering applications. In the first half of this talk, we will give a brief overview of the Embree framework and how to use it. In the second half, we will present recent improvements and features introduced since the initial publication of the system. These additions include new geometry types commonly used in production renderers (quads, subdivision surfaces, and hair), improved motion blur support, and ray streams that can be traversed more efficiently than single rays and ray packets.
Databáze: OpenAIRE