Embree ray tracing kernels
Autor: | Sven Woop, Carsten Benthin, Ingo Wald, Attila T. Áfra |
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Rok vydání: | 2016 |
Předmět: |
010504 meteorology & atmospheric sciences
Computer science Motion blur ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION 0102 computer and information sciences 01 natural sciences Rendering (computer graphics) 010201 computation theory & mathematics Computer graphics (images) Ray tracing (graphics) Subdivision surface SIMD ComputingMethodologies_COMPUTERGRAPHICS 0105 earth and related environmental sciences |
Zdroj: | SIGGRAPH Talks |
DOI: | 10.1145/2897839.2927450 |
Popis: | Embree is an open source ray tracing library consisting of high-performance kernels optimized for modern CPUs with increasingly wide SIMD units. Since its original release, it has become the state-of-the-art for professional CPU-based rendering applications. In the first half of this talk, we will give a brief overview of the Embree framework and how to use it. In the second half, we will present recent improvements and features introduced since the initial publication of the system. These additions include new geometry types commonly used in production renderers (quads, subdivision surfaces, and hair), improved motion blur support, and ray streams that can be traversed more efficiently than single rays and ray packets. |
Databáze: | OpenAIRE |
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