Should digital educational applications be gamified? The example of ECRIMO, designed to practice spelling in 1st grade

Autor: Boggio, Cynthia, Bosse, Marie-Line, Bianco, Maryse
Rok vydání: 2022
Předmět:
DOI: 10.17605/osf.io/vfmne
Popis: This study is part of a design process for the ECRIMO application, developed to train first grade students in spelling. The research aims to evaluate the effectiveness of the training, the contribution of the tablet support compared to a traditional paper support, and the interest of a gamified or not gamified presentation.
Databáze: OpenAIRE