Should digital educational applications be gamified? The example of ECRIMO, designed to practice spelling in 1st grade
Autor: | Boggio, Cynthia, Bosse, Marie-Line, Bianco, Maryse |
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Rok vydání: | 2022 |
Předmět: | |
DOI: | 10.17605/osf.io/vfmne |
Popis: | This study is part of a design process for the ECRIMO application, developed to train first grade students in spelling. The research aims to evaluate the effectiveness of the training, the contribution of the tablet support compared to a traditional paper support, and the interest of a gamified or not gamified presentation. |
Databáze: | OpenAIRE |
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