The House Cup: Using Longitudinal Gamification to Improve Didactic Attendance.

Autor: Elliott, Brian P1,2 (AUTHOR) brianelliottmd@gmail.com, Glendening, Joseph1,2 (AUTHOR), Venkatesh, Sahana2 (AUTHOR), Ahmad, Ammar2 (AUTHOR), Prister, James3 (AUTHOR), Burtson, Kathryn M1,2 (AUTHOR)
Zdroj: Journal of Medical Education & Curricular Development. 1/10/2024, p1-6. 6p.
Databáze: Academic Search Ultimate
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