Popis: |
This thesis is concerned with the uses of Ubiquitous Computing (UbiComp) in everyday domestic environments. The concept of UbiComp promises to shift computing away from the desktop into everyday objects and settings. It has the twin goals of providing ‘transparent’ technologies where the information has been thoroughly embedded into everyday activities and objects (thus making the computer invisible to the user) and also (and more importantly) of seamless integration of these technologies into the activities of their users. However, this raises the challenge of how best to support interaction with a ‘transparent’ or ‘invisible’ technology; if the technology is made visible, it will attract the user's attention to it and away from the task at hand, but if it is hidden, then how can the user cope with malfunctions or other problems in the technology? We approach the design of Human-Computer Interaction in the ubiquitous environment through the use of ambient displays, i.e. the use of subtle cueing, embedded in the environment which is intended to guide human activity. This thesis draws on the concept of stimulus-response compatibility and applies this to the design ambient display. This thesis emphasizes the need to understand the users’ perspectives and responses in any particular approach that has been proposed. Therefore, the main contributions of this thesis focus on approaches to improve human performance in the ubiquitous environment through ambient display. |