Procedural Generation in Gravel
Autor: | Jansson, Björn |
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Jazyk: | angličtina |
Rok vydání: | 2014 |
Předmět: | |
Druh dokumentu: | Text |
Popis: | This thesis is concerned with procedural generation in a genre of games where it is not very common; 2D physics-based puzzle games. I will explore which different methods of procedural generation that will work with this kind of game, if any. If there is an easy way to implement procedural generation it could cut down on the game designers work load significantly, which would allow more content to be produced at a higher pace. |
Databáze: | Networked Digital Library of Theses & Dissertations |
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