Popis: |
The digital body is a complex entity. A skin as well as a garment. An inhabitable creature. Is it garment, body or both? Where is the line between the object and the wearer? Inhabit is a Master thesis project focusing on what it means to inhabit the digital object, and its position as both object, body and garment in the digital space. Through the topics of 3D modeling, avatar and digital fashion, it will explore the foundations of this research through a casual lens. From there, it will dive into the practical research on the inhabitable object, the processes for generating forms and design choices made to visualize the investigation. Lastly, it will discuss findings and gaps of the resulting project and possible paths for continuation. |