A case study of narrative analysis on the scenes for the fighting game 'Street Fighter' series

Autor: SU, YU-FENG, 蘇裕峰
Rok vydání: 2018
Druh dokumentu: 學位論文 ; thesis
Popis: 106
The research was to study the game scenarios in the CAPCOM series game "Street Fighter" from 1991 to 2000. Using Researcher’s own experience as a senior game user, we chose to use narrative analysis as a method to explore the game scenarios relationships with characters, plots, and events. In addition, geography connotations, subcultures, and interpretations of scenes of game users are also observed and analyzed from the perspective by geography and sociology. Then we discovered that the users had a series of correlations with the characters, plots, and events of the game when games are played. One conclution is to produce rich geography meanings, including architectural features of different cultures, modern and postmodernism which inspires user's curiosity; the second one is that the symbol of the scenes also shows multiple conversion, such as the building, the image of the hint, that constitutes a stage of user's imagination. Last is user's interpretation for the game. By gazing through the game, uers indulge thamselves in a false illusion. And immersing themselves in rich world framework, users are busily playing roles of a specific scripts between the foreground and the backstage of the game, making the virtual boundary of the game itself obscure. The symbol of the game replacing the real world, and even more above. The contexts betwin the game and real world, are constructing this sacred temple.
Databáze: Networked Digital Library of Theses & Dissertations