Ergonomic evaluation for autostereoscopic 3D baseball games using Signal Detection Theory and ROC space

Autor: CHEN,CHING-HUA, 陳慶華
Rok vydání: 2018
Druh dokumentu: 學位論文 ; thesis
Popis: 106
This research is applying Nintendo N3DS game console with the combination of display technology in plane 2D and autostereoscopic 3D characteristics. This study explored display technique, ball speed in game, and the operation time for the auto-stereoscopic 3D baseball game players on signal detection theory (SDT), receiver operating characteristic space (ROC space), visual fatigue and presence through experimental design. Twenty five participants were recruited in our full factorial experiment to investigate effects of display technique (2D, autostereoscopic 3D), ball speed (114km/hr, 138km/hr), and operation time (5 minutes, 10 minutes, and 20 minutes) on the four possibilities of SDT (hit, miss, false alarm, correct rejection), β, d’, ROC space, Simulator Sickness Questionnaire (SSQ), and Igroup Presence Questionnaire (IPQ). The results indicated that display technique was significant on hit rate, SSQ and IPQ, where higher hit rate, visual fatigue, and IPQ were found in 3D technique. The results also showed that ball speed was significant on miss rate and d’, where low miss rate and high d’ were found in 138km/hr speed. The results further demonstrated that operation time was significant on false alarm rate, correct rejection rate, d’, SSQ and IPQ, where long operation time brings better performance, expect for SSQ. Most of the points were in upper left corner and near y-coordinates of ROC space, which meant that participants’ high sensitivity was demonstrated. To sum up, this study indicated that 138km/hr speed with 3D display provided high hit rate and presence, although also having high visual fatigue. It is recommended that N3DS players may choose high speed mode and avoid long time playing, and then high visual fatigue will be avoided.
Databáze: Networked Digital Library of Theses & Dissertations