A Creation and Evaluation on the Augmented Reality Game Based on Tangible Interaction
Autor: | Che-Chuan Weng, 翁哲川 |
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Rok vydání: | 2014 |
Druh dokumentu: | 學位論文 ; thesis |
Popis: | 102 Technology is changing rapidly, smart phone become more popular then ever. The People, who is in physical world, access data through by smart devices. The goal of Human-computer interaction is try to help people to fill the gap which between digital and physical worlds. Augmented Reality (AR) it’s a technique to let users more intuitive to access digital data. Most application still belongs to the software interactive interface. However, future operations with wearable AR return to the interactive with physical object, but the current AR applications are less combined with tangible Interaction. This creation "Box War", which is combining Tangible User Interface (TUI) and AR, is a double players SLG strategy game. The concept is a tangible device, which would react to the AR digital content, with physical feedback. Physical wooden box represent a fortress, both players use tablet computer to control virtual soldiers occupied the fortress and to interception resources. The goal of the game is to knock down the fortress, which is the king’s castle, then to win the game. Through the studies of literature and relevant case, summed TUI and AR as well as in the creation of the proper elements with tangible interaction goals, then to develop a tangible devices with AR application. Then, to evaluate the creation final results by the Game Flow theory and System usability scale. Finally, the researchers reviewed the creative process of this study were summarized for the relevant research results discussed specific proposals. According to the result experimental evaluation and observation. The system has both AR and TUI interface, the researcher observed that operate in the system, subjects were mostly still focused on the Tablet PC control interface. In future needs more design with the contexts of interaction. Makes users more focus on tangible interaction. The statistical results showed that subjects were generally able to accept this mode of interaction. AR interaction added tangible interaction. It’s a new experience for the user of AR. Tangible interaction makes the interactive experience more interesting than the common AR applications. |
Databáze: | Networked Digital Library of Theses & Dissertations |
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