A study on applying interactive game design in learning nutrition for young children

Autor: Hsiu-Ju Chang, 張秀如
Rok vydání: 2011
Druh dokumentu: 學位論文 ; thesis
Popis: 100
This study firstly intends to understand the current situation of nutrition knowledge for young children. Secondly, the researcher wonders whether interactive multimedia games can improve children''s nutrition knowledge. Thirdly, the researcher cares about how children like the ten interactive games. Fourthly, the researcher conducts a qualitative analysis and a quantitative analysis on usability analysis. Finally, the researcher proposes implications for practice and follow-up study. The sample of the study was 30 children aged four to six at Taipei City Private Wynne Kindergarten. The researcher developed 10 interactive games with concentration on nutrition knowledge including "six categories of food," “daily balanced diet," "daily desired quantity of six food groups," "food pyramid " and "non-junk food versus junk food ". The researcher also developed a serial of tools including ten lesson plans, ten learning worksheets for formative assessment, pre-test and post test on nutrition knowledge, individual child observation record for usability analysis, child ranking of my favorite interactive games, teacher ranking of ten games focusing on its effectiveness for child to learn nutrition, and usability recommendation. The methods include experimental research, observation, depth interviews and questionnaires. Findings indicate that currently children most understand what the six categories of food are. However, children don’t understand the desired daily quantity of six food groups, and food pyramid. Furthermore, girls are more knowledgeable in nutrition than boys. As a result of using ten interactive multimedia games, there is no significant difference between pre-test and post test on nutrition knowledge that is the fact found. More facts found include that young children have similar preferences for these ten games. Teachers indicated that children can effectively learn through those ten interactive games. The usability analysis was also conducted through in-depth interview. Recommendations were proposed for both practice and for follow-up study.
Databáze: Networked Digital Library of Theses & Dissertations