Analysis of Crowd Simulation in 3D Computer Animation

Autor: Wen-chien Chang, 張文健
Rok vydání: 2009
Druh dokumentu: 學位論文 ; thesis
Popis: 97
It is getting more and more to see throng of people acting in one scene rencently in animation, video games, TV shows or movies. It is complicated and inefficient to use keyframe to adjust characters' movements. It could solve the problem with simulation of particle system in computer animation software. This research is based on five virtual forces to control the specific individual in the crowd with programmed language and the setup of enviroment field in the animation software. I was experimenting with virtual force to influence the individual and completed a simple crowd simulation animation to identify my hypothesis.
Databáze: Networked Digital Library of Theses & Dissertations