Define real, Moron! : Some remarks on game ontologies

Autor: Aarseth, Espen
Jazyk: angličtina
Rok vydání: 2011
Předmět:
Zdroj: Digarec Series, 06 (2011), S. 050 - 069
Druh dokumentu: Článek
Popis: Academic language should not be a ghetto dialect at odds with ordinary language, but rather an extension that is compatible with lay-language. To define ‘game’ with the unrealistic ambition of satisfying both lay-people and experts should not be a major concern for a game ontology, since the field it addresses is subject to cultural evolution and diachronic change. Instead of the impossible mission of turning the common word into an analytic concept, a useful task for an ontology of games is to model game differences, to show how the things we call games can be different from each other in a number of different ways.
Databáze: Networked Digital Library of Theses & Dissertations