Autor: |
Aarseth, Espen |
Jazyk: |
angličtina |
Rok vydání: |
2011 |
Předmět: |
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Zdroj: |
Digarec Series, 06 (2011), S. 050 - 069 |
Druh dokumentu: |
Článek |
Popis: |
Academic language should not be a ghetto dialect at odds with ordinary language, but rather an extension that is compatible with lay-language. To define ‘game’ with the unrealistic ambition of satisfying both lay-people and experts should not be a major concern for a game ontology, since the field it addresses is subject to cultural evolution and diachronic change. Instead of the impossible mission of turning the common word into an analytic concept, a useful task for an ontology of games is to model game differences, to show how the things we call games can be different from each other in a number of different ways. |
Databáze: |
Networked Digital Library of Theses & Dissertations |
Externí odkaz: |
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