MOLOCH: Developing a German Expressionist Puzzle Game

Autor: Cox, Joseph M.
Jazyk: angličtina
Rok vydání: 2017
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Druh dokumentu: Text
Popis: MOLOCH is a game about internal struggles between passive content consent and critical views in systems where digging deeper can lead to darker truths. A top-down 3D game with simple directional movement puzzles, MOLOCH places us behind a desk as a shift manager in a dystopian company. Throughout the game, the player will be confronted with the binary of efficiency vs morality. The game encourages us to increasingly hurry our managed workers, but is the company’s goal and corporate approval worth the amoral work we force? Are we ok with the system’s tactics aimed at keeping us complacent? MOLOCH takes inspiration from Fritz Lang’s 1927 film Metropolis and from the German Expressionism art movement at-large. Increasing anxiety over the networked world’s discordant relationships between humanity and the physical world and the rise of social inauthenticity and near endemic individual alienation highlight the intentions of MOLOCH (Klaas, 2016). Adapting a rich history of prior art is critical to the tonal and thematic success of MOLOCH. David Freeman, designer and writer, states that one of the keys to creating a rich world is through adding history (Freeman, 2003). Adding backstory to MOLOCH through ancillary materials, and injecting the sentiments of Metropolis facilitates a rich history.The precise adaptation necessary for analytical success spans visual and audial assets as well; without proper signifiers the tone of the game will be lost due to a lack of thematic cohesion. This aspect will be accomplished through continual examination and inspiration of prior art.
Databáze: Networked Digital Library of Theses & Dissertations