What is the Avatar? Fiction and Embodiment in Avatar-Based Singleplayer Computer Games: Revised and Commented Edition
Autor: | Klevjer, Rune |
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Rok vydání: | 2022 |
Předmět: |
Publizistische Medien
Journalismus Verlagswesen News media journalism publishing Videogames Avatar Fictionality Cinema Media Studies interaktive elektronische Medien Interactive electronic Media Computerspiel virtuelle Realität interaktive Medien Ästhetik Fiktion Medientheorie computer game virtual reality interactive media aesthetics fiction (imagination) media theory |
Zdroj: | 3, Game Studies, 240 |
Druh dokumentu: | Monographie<br />monograph |
ISSN: | 2750-3747 |
DOI: | 10.14361/9783839445792 |
Popis: | What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? The author examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, the author argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch. |
Databáze: | SSOAR – Social Science Open Access Repository |
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