Mental Health - Atmospheres - Video Games: New Directions in Game Research II
Přispěvatelé: | Aguilar Rodríguez, Jimena, Alvarez Igarzábal, Federico, Debus, Michael S., Maughan, Curtis L., Song, Su-Jin, Vozaru, Miruna, Zimmermann, Felix |
---|---|
Rok vydání: | 2022 |
Předmět: |
Publizistische Medien
Journalismus Verlagswesen Psychologie News media journalism publishing Psychology Atmosphere Ambience interaktive elektronische Medien angewandte Psychologie Interactive electronic Media Applied Psychology Computerspiel Video virtuelle Realität Medien Ästhetik Popkultur psychische Gesundheit computer game video virtual reality media aesthetics pop culture mental health |
Zdroj: | 15, Studies of Digital Media Culture, 260, Clash of Realities - 11th International Conference on the Art, Technology and Theory of Digital Games |
Druh dokumentu: | Konferenzband<br />Sammelwerk<br />conference proceedings<br />collection |
ISSN: | 2702-8259 |
DOI: | 10.14361/9783839462645 |
Popis: | Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the video game as an atmospheric medium of hitherto unimagined potential. Is the medium too powerful, too influential? A danger to our mental health or an ally through even the darkest of times? This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2019 and 2020 to provide answers to these questions. |
Databáze: | SSOAR – Social Science Open Access Repository |
Externí odkaz: |