Challenges with measuring learning through digital gameplay in K-12 classrooms
Autor: | Fong, Katrina, Jenson, Jennifer, Hebert, Cristyne |
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Rok vydání: | 2018 |
Předmět: |
Publizistische Medien
Journalismus Verlagswesen Bildung und Erziehung News media journalism publishing Education interaktive elektronische Medien Unterricht Didaktik Interactive electronic Media Curriculum Teaching Didactics Spiel Video Digitalisierung Computerspiel Lernen Schule playing video digitalization computer game learning school |
Zdroj: | Media and Communication, 6, 2, 112-125, Games matter?: current theories and studies on digital games |
Druh dokumentu: | Zeitschriftenartikel<br />journal article |
ISSN: | 2183-2439 |
DOI: | 10.17645/mac.v6i2.1366 |
Popis: | Videogames have long been lauded for their potential to increase engagement and enhance learning when used in classrooms. At the same time, how to best evaluate learning presents challenges, especially when the game does not have standardized assessments built-into it and when games are taken up in a wide variety of ways in quite diverse contexts. This article details the use of a geography game to support learning in 32 diverse classrooms in Ontario, Canada, alongside challenges with evaluating student learning using a game that did not have a built-in assessment system. In total, 795 students participated in the study. Classroom observations and interviews with teachers were triangulated with student pre and post evaluations. Results demonstrated that students did learn from gameplay, as demonstrated through multiple choice and short answer change scores in the pre to post evaluation, despite variations in duration of play and how the game was integrated in the classroom more generally. |
Databáze: | SSOAR – Social Science Open Access Repository |
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