The mod industries? The industrial logic of non-market game production

Autor: Nieborg, David B., Graaf, Shenja van der
Rok vydání: 2008
Předmět:
Zdroj: European Journal of Cultural Studies, 11, 2, 177-195
Druh dokumentu: journal article<br />Zeitschriftenartikel
DOI: 10.1177/1367549407088331
Popis: This article seeks to make the relationship between non-market game developers (modders) and the game developer company explicit through game technology. It investigates a particular type of modding, i.e. total conversion mod teams, whose organization can be said to conform to the high-risk, technologically-advanced, capital-intensive, proprietary practice of the developer company. The notion 'proprietary experience' is applied to indicate an industrial logic underlying many mod projects. In addition to a particular user-driven mode of cultural production, mods as proprietary extensions build upon proprietary technology and are not simple redesigned games, because modders tend to follow a particular marketing and industrial discourse with corresponding industrial-like practices.
Databáze: SSOAR – Social Science Open Access Repository