Does avatar's character and emotional bond expose to gaming addiction? Two studies on virtual self-discrepancy, avatar identification and gaming addiction in massively multiplayer online role-playing game players
Autor: | Mancini, Tiziana, Imperato, Chiara, Sibilla, Federica |
---|---|
Zdroj: | In Computers in Human Behavior March 2019 92:297-305 |
Databáze: | ScienceDirect |
Externí odkaz: |