Diritti vecchi e nuovi tra servizi bibliotecari e social web: come cambiano le regole di un gioco di ruolo

Autor: De Robbio, Antonella
Přispěvatelé: Scarazzato, Alessandra, Borgonovo, Cristina
Jazyk: English<br />English
Rok vydání: 2008
Předmět:
Zdroj: De Robbio, Antonella Diritti vecchi e nuovi tra servizi bibliotecari e social web: come cambiano le regole di un gioco di ruolo., 2008 . In I diritti della biblioteca: accesso alla conoscenza, proprietà intellettuale e nuovi servizi. The Rights of the Library Access to Knowledge, Intellectual Property, New Services, Milano. Palazzo delle Stelline. 6-7 marzo 2008, 6-7 marzo 2008. [Conference paper]
Druh dokumentu: Conference paper
Popis: New and old rights between library services and Social Web: new rules of a role playing game. Approaching with its blogosphere converging in different media, the Web 2.0’s paradigm compels libraries of any area to join a fruitful debate concerning the old models of communication typical of traditional library services and the new models of services connected with the Social Web. In Web 2.0, the Social Web is considered as a communicative platform that improves and re-organizes Web 1.0. It is exactly in this galactic space that L2, Library 2.0, is set as a place of transformation of library services addressed to the users, both today’s users, being their physical or virtual, and tomorrow’s users that are already knocking on our door. Characterized by collaboration, the social communities, as users and players, are the ones who trace new paths and establish new rights in Web 2.0. The Bill of Rights for Users of the Social Web asserts that: “all users of the Social Web are entitled to certain fundamental rights… ownership of their own personal information, control of whether and how such personal information is shared with others, freedom to grant persistent access to their personal information…” These are the core principles of the Bill of Rights for Users of the Social Web, a document that should guarantee the rights of millions of users stuck within social networks that are run by powerful business companies and from which it is very hard to get out. Among the policies concerning the user, one of the strong points is the need to keep social media’s sites open and transparent in order to prevent marketing abuses managed by societies that use information about users and their behavioural and demographic profile in violation of the law on personal rights and information. As in a double-faced interactive role-playing game run by the librarian staff on the one hand and the users as a single monad on the other, new spaces for innovative library services are being developed and, whereas the old rights have well-based foundation, the new right of the net are trying to state themselves strikingly. As far as the new library services are concerned, the connection between author rights and the net is becoming more and more complex, especially for the rights of digital reproduction. In this environment, not only is the established so far relationship between library and user changed and are new forms of use developed, but also new forms of communication are created within a system of architecture supported by technologies that enable information to become independent from its creator. Being any player’s ones, old and new rights are in-between these two environments which overlap each other and join in some way. The rights of the rules, which are static and bound up with the past, are no longer suitable to the new information technology environments where, as digital technology improves, new rights emerge. The task is not the one of recreating existing realities through new languages but of establishing new ways of representation and use of the information by new typologies of users. In this way, the library still remains a “discreet” place, but at the same time it becomes an open place. When we talk about rights, we talk about rules as well. As a matter of fact, the need to set new rules is crucial nowadays because the world of libraries, meeting with the Social Web within the boundaries of Library 2.0, is getting more and more complex. The world of libraries nowadays is a world that emulates a role-playing game where “the players play the role of self-created characters in an imaginary or assumed world regulated specific and sometimes complex inner rules” and where different rights acquire different semantic value depending on the single player.
Databáze: E-LIS (Eprints in Library & Information Science)