Autor: |
Suryakumar B Nair, Andreas Oehlke |
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Key FeaturesBook DescriptionWhat you will learnSet up a crossplatform project using Gradle and test the base code required for game buildingSpeed up your overall productivity with the stunning JVM Code Hot Swapping featureUse Scene2D to create and organize complex menu structuresAutomate the creation of texture atlases using TexturePackerManage and play audio files and add special effects to your game to improve its look and feelLearn 2D physics simulation using Box2DUnderstand more about 3D programming using the new LibGDX 3D APIUse the LibGDX Bullet wrapper for 3D physics simulationWho this book is forThis book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX. Basic knowledge of Java programming and game development is required. |
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eBook Index |
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