Plunkett's Games, Apps & Social Media Industry Almanac 2025: Games, Apps & Social Media Industry Market Research, Statistics, Trends and Leading Companies

Autor: Jack W. Plunkett
Kategorie:
Popis: PLUNKETT'S GAMES, APPS & SOCIAL MEDIA INDUSTRY ALMANAC 2025 Key Findings: A complete market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms within the Games, Apps & Social Media Industry. Gain vital insights that can help shape strategy for business development, product development and investments.Key Features: Business trends analysisIn-depth industry overviewTechnology trends analysisForecastsSpending, investment, and consumption discussionsIn-depth industry statistics and metricsIndustry employment numbersAdditional Key Features Include: Industry GlossaryIndustry Contacts list, including Professional Societies and Industry AssociationsProfiles of industry-leading companiesU.S. and Global FirmsPublicly held, Private and SubsidiariesExecutive ContactsRevenuesFor Public Companies: Detailed Financial SummariesStatistical TablesKey Questions Answered Include: How is the industry evolving?How is the industry being shaped by new technologies?How is demand growing in emerging markets and mature economies?What is the size of the market now and in the future?What are the financial results of the leading companies?What are the names and titles of top executives?What are the top companies and what are their revenues?This feature-rich report covers competitive intelligence, market research and business analysis—everything you need to know about the Games, Apps & Social Media Industry.Plunkett Research Provides Unique Analysis of the Following Major Trends Affecting the Games, Apps & Social Media IndustryIntroduction to the Games, Apps and Social Media IndustryOverview of the Electronic Games IndustryOverview of the Mobile Apps IndustryOverview of the Social Media Industry/TikTok Soars to 150+ Million U.S. Users, Faces Ownership LegislationSocial Media Rakes in Global Online and Mobile Ad RevenuesStreaming Apps Take Over TVs, Leading to Cord Cutting/Subscription Losses for Cable and SatelliteVideo Game Console History/New Technologies and Features Boost Console SalesOnline (Cloud Gaming) & Mobile Games Compete with ConsolesVirtual Reality/Augmented Reality and 3-D Technologies Create Opportunities for the Tech Industry/Immersion Games to GrowThe Metaverse Has Difficulties Gaining SteamFantasy Sports Post Growth, with 63 Million PlayerseSports: Electronic Games Become Spectator SportsVirtual Worlds Provide Revenue for Games PublishersGlobal Mobile Apps Revenues Hit $171 Billion YearlyEmbedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment SystemsGamification: Games Technology Boosts Education and TrainingSports Equipment and Social Media ConvergeDigital Assistants Include Amazon's Echo and Google's Home/Alexa and Similar Software Power Third-Party DevelopersRegulatory Environment Is Challenging for Online Businesses & Social MediaThe Future of Games, Apps & Social MediaPlunkett Research Provides In-Depth Tables for the Following Games, Apps & Social Media Industry StatisticsGames, Apps & Social Media Industry Statistics and Market Size OverviewInternet Usage Demographics, U.S.: 2023Use of Different Online Platforms: 2023Social Media
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