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PLUNKETT'S ENTERTAINMENT & MEDIA INDUSTRY ALMANAC 2021Key Findings:Plunkett Research lists top 500 companies in Entertainment & Media Industry and names top trends changing the industry for the mid term.Key Features:Industry trends analysis, market data and competitive intelligenceMarket forecasts and Industry StatisticsIndustry Associations and Professional Societies ListIn-Depth Profiles of hundreds of leading companiesIndustry GlossaryLink to our 5-minute video overview of this industryPages: 562Statistical Tables Provided: 17Companies Profiled: 408Geographic Focus: GlobalA complete market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms. You will gain vital insights that can help you shape your own strategy for business development, product development and investments. How is the industry evolving?How is the industry being shaped by new technologies?How is demand growing in emerging markets and mature economies?What is the size of the market now and in the future?What are the financial results of the leading companies?What are the names and titles of top executives?What are the top companies and what are their revenues?Contents, Statistics, Forecasts and Analysis Include:Major Trends Affecting the Entertainment, Movie, Publishing & Media IndustryIntroduction to the Entertainment, Movie, Publishing & Media IndustryThe Coronavirus'Effect on the Entertainment, Movie, Publishing & Media IndustryStreaming Apps Take Over TVsOnline Games Compete with ConsolesDVR Market Evolves/Time-Shifting Hurts AdvertisersApple's iTunes Set the Standard in Digital Music Downloads, but Digital Sales SlowPandora and Spotify Lead in Streaming Music Via Internet Radio but Face Challenge from Apple Music/SiriusXM Tops 34.3 Million SubscribersNew Video Game Console Technologies and Features Boost SalesCable and Satellite TV Struggle with Cord-CuttingStreaming Apps Services DominateTelecom Companies, Including AT&T and Verizon, Compete Fiercely Against Cable in the TV, Internet and Telephone MarketTelevision Ads Evolve to Face New Challenges, Formats and Online CompetitorsMovie Attendance Plummeted/Film Studios Release Directly to Streaming ServicesChina and India Expand Film and TV Production ActivityGlobal Internet Market Tops 4.9 Billion Users/Ultrafast Broadband Expands, both Fixed and WirelessEntertainment-Based Retailing, including Power TownsNewspapers and Magazines Rely on Digital Editions and AppsVirtual Worlds Provide Revenue for Games PublishersVirtual Reality/Augmented Reality and 3-D Games Create Opportunities in the Tech Industry/Immersion Games to GrowGlobal Mobile Apps Revenues Hit $85.5 Billion YearlyEmbedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment SystemsDigital Assistants Include Amazon's Echo and Google's Home/Alexa and Similar Software Power Third-Party DevelopersOverview of the Electronic Games IndustryThe Future of Entertainment, Media and Publishing: Disruption, Portability and Consumer ControlEntertainment, Movie, Publishing & Media Industry StatisticsEntertainment, Movie, Publishing & Media Industry Statistics and Market Size OverviewEstimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2015-2020Estimated U.S. Arts, Entertainment & Recreation Services Sector Revenues by NAICS Code: 2015-2020Personal Consumption Expenditures for Recreation, U.S.: Selected Years, 2012-2019Newspaper Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2015-2020Periodic |