Autor: |
Vignir Gudmundsson, Mikael Lindvall, Luca Aceto, Johann Bergthorsson, Dharmalingam Ganesan |
Jazyk: |
angličtina |
Rok vydání: |
2016 |
Předmět: |
|
Zdroj: |
Electronic Proceedings in Theoretical Computer Science, Vol 208, Iss Proc. PrePost 2016, Pp 16-30 (2016) |
Druh dokumentu: |
article |
ISSN: |
2075-2180 |
DOI: |
10.4204/EPTCS.208.2 |
Popis: |
We present an empirical study in which model-based testing (MBT) was applied to a mobile system: the Android client of QuizUp, the largest mobile trivia game in the world. The study shows that traditional MBT approaches based on extended finite-state machines can be used to test a mobile app in an effective and efficient way. Non-trivial defects were detected on a deployed system that has millions of users and was already well tested. The duration of the overall testing effort was of three months, including the construction of the models. Maintaining a single behavioral model for the app was key in order to test it in an efficient way. |
Databáze: |
Directory of Open Access Journals |
Externí odkaz: |
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