An unexpected perspective: from ancient Egypt to Adventure

Autor: Aida Navarro Redon
Jazyk: Spanish; Castilian
Rok vydání: 2021
Předmět:
Zdroj: EGA, Vol 26, Iss 41, Pp 206-217 (2021)
Druh dokumentu: article
ISSN: 1133-6137
2254-6103
DOI: 10.4995/ega.2021.14296
Popis: In 1979, Atari launched the videogame Adventure, considered a pioneer in RPGs (role-playing games). Atari thus launched its own system of representation that was named three-quarter perspective, and that would subsequently be used by all large videogame companies. Three-quarter perspective was, in reality, what was termed ‘Egyptian perspective’ 1 orHejduk perspective, which consists of placing plan and elevation in a single drawing and simultaneously. That event had a great impact on the representation of virtual space showing a particular conception of the world, demonstrating that the production of space in videogames has, since its inception, had an interdisciplinary link with the materialised space of architecture.
Databáze: Directory of Open Access Journals