The Effects of Online Games on the Students’ Motivation and Its Implications in Learning
Autor: | Dwi Anita Alfiani, Fikri Miftahul Nugraha, Heru Mudiyanto, Dadan Setiawan |
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Jazyk: | English<br />Indonesian |
Rok vydání: | 2023 |
Předmět: | |
Zdroj: | Al Ibtida: Jurnal Pendidikan Guru MI, Vol 10, Iss 1, Pp 153-162 (2023) |
Druh dokumentu: | article |
ISSN: | 2442-5133 2527-7227 |
DOI: | 10.24235/al.ibtida.snj.v10i1.11735 |
Popis: | Abstract This study is inspired by the explosive growth the information technology industry that has affected every aspect of life, including the field of education. In this highly modern era, online games have developed rapidly and become favored by students. This study sought to ascertain how internet games affected the learning motivation of sixth-grade students at Madrasah Ibtidaiyah in Cirebon City, West Java, Indonesia. Employing experimental research methods, this study was ex post facto in design. The participants of this study were 21 sixth-grade elementary school students at Madrasah Ibtidaiyah in Cirebon City, West Java, Indonesia. In this study, a non-random sampling method was applied for the sampling process. Interviews and questionnaires were used to gather the research's data. Using both descriptive and inferential statistics, the research data were examined. According to the study's findings, 67% of students engaged in online gaming with a medium level of intensity. Meanwhile, the student's level of motivation for learning was low, at 67%. These findings suggest that playing online games does not increase the students' enthusiasm for learning, and may even have the opposite effect by contributing to the low student motivation. |
Databáze: | Directory of Open Access Journals |
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