Simulations and Simulacra: History in Video Games

Autor: Andrew B. R. Elliott
Jazyk: English<br />Portuguese
Rok vydání: 2017
Předmět:
Zdroj: Práticas da História, Iss 5, Pp 11-41 (2017)
Druh dokumentu: article
ISSN: 2183-590X
DOI: 10.48487/pdh.2017.n5.22580
Popis: Historical video games are not only entertainment, but big business. Anecdotal evidence suggests that the worldwide success of fantasy games like The Elder Scrolls V: Skyrim and World of Warcraft have brought about a renewed flurry of interest in formal Medieval Studies programmes at both undergraduate and postgraduate level. Yet, despite some excellent scholarship examining the so-called ‘edutainment’ debate which questions whether games can teach history, what has been overlooked is a more important question: if so, what kind of history would that be? This article uses the concept of simulation to question the ways in which games confront history, arguing first that history is itself a model, before arguing that what is often on offer in many video games is a kind of simulation which allows for historical thinking.
Databáze: Directory of Open Access Journals