Autor: |
Yoon Sang Kim, JuHye Won, Seong-Wook Jang, Junho Ko |
Jazyk: |
angličtina |
Rok vydání: |
2022 |
Předmět: |
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Zdroj: |
JMIR Serious Games, Vol 10, Iss 4, p e37938 (2022) |
Druh dokumentu: |
article |
ISSN: |
2291-9279 |
DOI: |
10.2196/37938 |
Popis: |
BackgroundAlthough more people are experiencing cybersickness due to the popularization of virtual reality (VR), no official standard for the cause and reduction of cybersickness exists to date. One of the main reasons is that an objective method to assess cybersickness has not been established. To resolve this, research on evaluating cybersickness with physiological responses that can be measured in real time is required. Since research on deriving physiological responses that can assess cybersickness is at an early stage, further studies examining various physiological responses are needed. ObjectiveThis study analyzed the effects of cybersickness caused by head-mounted display–based VR on physiological responses. MethodsWe developed content that provided users with a first-person view of an aircraft that moved (with translation and combined rotation) over a city via a predetermined trajectory. In the experiment, cybersickness and the physiological responses of participants were measured. Cybersickness was assessed by the Simulator Sickness Questionnaire (SSQ). The measured physiological responses were heart rate, blood pressure, body temperature, and cortisol level. ResultsOur measurement confirmed that all SSQ scores increased significantly (all Ps |
Databáze: |
Directory of Open Access Journals |
Externí odkaz: |
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