Popis: |
A real-time flight simulation tool is proposed using a virtual reality head-mounted display (VR-HMD) for remotely piloted airships operating in beyond-line-of-sight (BLOS) conditions. In particular, the VR-HMD was developed for stratospheric airships flying at low/high altitudes. The proposed flight simulation tool uses the corresponding aerodynamics characteristics of the airship, the buoyancy effect, mass balance, added mass, propulsion contributions and ground reactions in the FlightGear Flight Simulator (FGFS). The VR headset was connected to the FGFS along with the radio controller containing the real-time orientation/state of each button, which is also simulated to provide better situational awareness, and a head-up display (HUD) that was developed to provide the required flight data. In this work, a system was developed to connect the FGFS and the VR-capable graphics engine Unity to a PC and a wireless VR-HMD in real time with minimal lag between data transmission. A balance was found for FGFS to write to a CSV file at a period of 0.01 s. For Unity, the file was read every frame, which translates to around 0.0167 s (60 Hz). A test procedure was also conducted with a similar rating technique based on the NASA TLX questionnaire, which identifies the pilot’s available mental capacity when completing an assigned task to assure the comfortability of the proposed VR-HMD. Accordingly, a comparison was made for the aircraft control using the desktop simulator and the VR-HMD tool. The results showed that the current iteration of the system is ideal to train pilots on using similar systems in a safe and immersive environment. Furthermore, such an advanced portable system may even increase the situational awareness of pilots and allow them to complete a sizeable portion of actual flight tests with the same data transmission procedures in simulation. The VR-HMD flight simulator was also conceived to express the ground control station (GCS) concept and transmit flight information as well as the point of view (POV) visuals in real-time using the real environment broadcast using an onboard camera. |