The effect of an educational video game on high school students’ motivation, self-efficacy and knowledge in a History course

Autor: Claudia Zapata, Ricardo Navarro, Vanessa Vega
Jazyk: Spanish; Castilian
Rok vydání: 2024
Předmět:
Zdroj: Educación, Vol 33, Iss 64 (2024)
Druh dokumentu: article
ISSN: 1019-9403
2304-4322
DOI: 10.18800/educacion.202401.A004
Popis: The purpose of this study was to explore the effects of an educational video game on high school students’ motivation, self-efficacy and knowledge. The game tells the story of Mariano Melgar, a Peruvian thinker, patriot and hero. The authors used a quasi-experimental design and conducted pre- and post-tests to estimate the effect of the video game. The sample consisted of 67 students from two schools in Lima. The students were randomly assigned to one of two conditions: playing a video game or watching a documentary. Results show that playing the video game was more effective in increasing students’ knowledge, whereas watching a documentary increased demotivation and decreased self-efficacy through vicarious experience. In view of this, it is important to explore further video games’ usefulness as educational materials.
Databáze: Directory of Open Access Journals