The effect of an educational video game on high school students’ motivation, self-efficacy and knowledge in a History course
Autor: | Claudia Zapata, Ricardo Navarro, Vanessa Vega |
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Jazyk: | Spanish; Castilian |
Rok vydání: | 2024 |
Předmět: | |
Zdroj: | Educación, Vol 33, Iss 64 (2024) |
Druh dokumentu: | article |
ISSN: | 1019-9403 2304-4322 |
DOI: | 10.18800/educacion.202401.A004 |
Popis: | The purpose of this study was to explore the effects of an educational video game on high school students’ motivation, self-efficacy and knowledge. The game tells the story of Mariano Melgar, a Peruvian thinker, patriot and hero. The authors used a quasi-experimental design and conducted pre- and post-tests to estimate the effect of the video game. The sample consisted of 67 students from two schools in Lima. The students were randomly assigned to one of two conditions: playing a video game or watching a documentary. Results show that playing the video game was more effective in increasing students’ knowledge, whereas watching a documentary increased demotivation and decreased self-efficacy through vicarious experience. In view of this, it is important to explore further video games’ usefulness as educational materials. |
Databáze: | Directory of Open Access Journals |
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