Autor: |
Thorsten Roth, Martin Weier, Pablo Bauszat, André Hinkenjann, Yongmin Li |
Jazyk: |
angličtina |
Rok vydání: |
2020 |
Předmět: |
|
Zdroj: |
Computers, Vol 9, Iss 1, p 17 (2020) |
Druh dokumentu: |
article |
ISSN: |
2073-431X |
DOI: |
10.3390/computers9010017 |
Popis: |
Modern Monte-Carlo-based rendering systems still suffer from the computational complexity involved in the generation of noise-free images, making it challenging to synthesize interactive previews. We present a framework suited for rendering such previews of static scenes using a caching technique that builds upon a linkless octree. Our approach allows for memory-efficient storage and constant-time lookup to cache diffuse illumination at multiple hitpoints along the traced paths. Non-diffuse surfaces are dealt with in a hybrid way in order to reconstruct view-dependent illumination while maintaining interactive frame rates. By evaluating the visual fidelity against ground truth sequences and by benchmarking, we show that our approach compares well to low-noise path-traced results, but with a greatly reduced computational complexity, allowing for interactive frame rates. This way, our caching technique provides a useful tool for global illumination previews and multi-view rendering. |
Databáze: |
Directory of Open Access Journals |
Externí odkaz: |
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