Autor: |
Ghanasyam Rallapalli, Fraxinus Players, Diane GO Saunders, Kentaro Yoshida, Anne Edwards, Carlos A Lugo, Steve Collin, Bernardo Clavijo, Manuel Corpas, David Swarbreck, Matthew Clark, J Allan Downie, Sophien Kamoun, Team Cooper, Dan MacLean |
Jazyk: |
angličtina |
Rok vydání: |
2015 |
Předmět: |
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Zdroj: |
eLife, Vol 4 (2015) |
Druh dokumentu: |
article |
ISSN: |
2050-084X |
DOI: |
10.7554/eLife.07460 |
Popis: |
In 2013, in response to an epidemic of ash dieback disease in England the previous year, we launched a Facebook-based game called Fraxinus to enable non-scientists to contribute to genomics studies of the pathogen that causes the disease and the ash trees that are devastated by it. Over a period of 51 weeks players were able to match computational alignments of genetic sequences in 78% of cases, and to improve them in 15% of cases. We also found that most players were only transiently interested in the game, and that the majority of the work done was performed by a small group of dedicated players. Based on our experiences we have built a linear model for the length of time that contributors are likely to donate to a crowd-sourced citizen science project. This model could serve a guide for the design and implementation of future crowd-sourced citizen science initiatives. |
Databáze: |
Directory of Open Access Journals |
Externí odkaz: |
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