Impact of Personalized Avatars and Motion Synchrony on Embodiment and Users’ Subjective Experience: Empirical Study

Autor: Myeongul Jung, Sangyong Sim, Jejoong Kim, Kwanguk Kim
Jazyk: angličtina
Rok vydání: 2022
Předmět:
Zdroj: JMIR Serious Games, Vol 10, Iss 4, p e40119 (2022)
Druh dokumentu: article
ISSN: 2291-9279
DOI: 10.2196/40119
Popis: BackgroundEmbodiment through a virtual avatar is a key element for people to feel that they are in the virtual world. ObjectiveThis study aimed to elucidate the interaction between 2 methods of eliciting embodiment through a virtual avatar: motion synchronization and appearance similarity between a human and avatar, to understand embodiment (agency, body ownership, and self-location) and subjective experience (presence, simulator sickness, and emotion) in virtual reality. MethodsUsing a full-body motion capture system, 24 participants experienced their virtual avatars with a 3D-scanned face and size-matched body from a first-person perspective. This study used a 2 (motion; sync and async) × 2 (appearance; personalized and generic) within-subject design. ResultsThe results indicated that agency and body ownership increased when motion and appearance were matched, whereas self-location, presence, and emotion were affected by motion only. Interestingly, if the avatar’s appearance was similar to the participants (personalized avatar), they formed an agency toward the avatar’s motion that was not performed by themselves. ConclusionsOur findings would be applicable in the field of behavioral therapy, rehabilitation, and entertainment applications, by eliciting higher agency with a personalized avatar.
Databáze: Directory of Open Access Journals