Action research as a game design methodology for a serious game
Autor: | Ruth S. Contreras Espinosa, Jose Luis Eguia Gómez, Lluis Solano Albajes |
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Jazyk: | English<br />Spanish; Castilian<br />Portuguese |
Rok vydání: | 2016 |
Předmět: | |
Zdroj: | RIED: Revista Iberoamericana de Educación a Distancia, Vol 19, Iss 2, Pp 71-90 (2016) |
Druh dokumentu: | article |
ISSN: | 1138-2783 1390-3306 |
DOI: | 10.5944/ried.19.2.15624 |
Popis: | There has been significant development in educational games, especially with serious games and digital game-based learning in the past decade. Of particular interest is the potential that serious games have for engaging learning experiences. Recent advances include theoretical developments, the creation of game-based learning environments for a broad range of curricula, and the emergence of technically advanced game-based learning environments for both education and training. But still we need more principles of design-based research and design-experiment methodologies. In this paper we present an experience of co-creation carried out by a multidisciplinary group of researchers in collaboration with primary teachers from Barcelona (Spain) to develop a digital game to work on primary education-oriented competencies. We designed a co-creation design game based on action research methodology. The serious game called Ferran Alsina was created as a facilitator for a new teaching methodology and is focused on to work with basic, methodological and specific skills for elementary students, 8-11 year-old children. |
Databáze: | Directory of Open Access Journals |
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