Action research as a game design methodology for a serious game

Autor: Ruth S. Contreras Espinosa, Jose Luis Eguia Gómez, Lluis Solano Albajes
Jazyk: English<br />Spanish; Castilian<br />Portuguese
Rok vydání: 2016
Předmět:
Zdroj: RIED: Revista Iberoamericana de Educación a Distancia, Vol 19, Iss 2, Pp 71-90 (2016)
Druh dokumentu: article
ISSN: 1138-2783
1390-3306
DOI: 10.5944/ried.19.2.15624
Popis: There has been significant development in educational games, especially with serious games and digital game-based learning in the past decade. Of particular interest is the potential that serious games have for engaging learning experiences. Recent advances include theoretical developments, the creation of game-based learning environments for a broad range of curricula, and the emergence of technically advanced game-based learning environments for both education and training. But still we need more principles of design-based research and design-experiment methodologies. In this paper we present an experience of co-creation carried out by a multidisciplinary group of researchers in collaboration with primary teachers from Barcelona (Spain) to develop a digital game to work on primary education-oriented competencies. We designed a co-creation design game based on action research methodology. The serious game called Ferran Alsina was created as a facilitator for a new teaching methodology and is focused on to work with basic, methodological and specific skills for elementary students, 8-11 year-old children.
Databáze: Directory of Open Access Journals