Autor: |
Meyrick C. M. Chow, Maria S. Y. Hung, JoJo W. K. Chu, Stanley K. K. Lam |
Jazyk: |
angličtina |
Rok vydání: |
2022 |
Předmět: |
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Zdroj: |
BMC Nursing, Vol 21, Iss 1, Pp 1-9 (2022) |
Druh dokumentu: |
article |
ISSN: |
1472-6955 |
DOI: |
10.1186/s12912-022-00826-0 |
Popis: |
Abstract Background As mass casualty incidents are low-probability events, students often do not have the chance to practise field triage skills during their clinical placement. This study used a 3D game to engage participants in experiential learning in a realistic virtual environment. The purpose of the study was to explore factors affecting nursing students’ intention to use a 3D game to learn field triage skills. Methods This was a cross-sectional survey study. The technology acceptance model augmented by computer self-efficacy was used as a research model and a questionnaire was used to evaluate students’ intention to use the 3D game to learn field triage. Data was collected from nursing students of a degree-awarding higher education institution in Hong Kong. Results A total of 177 valid questionnaires were returned, and structural equation modeling was used to test the research model and hypotheses. Consistent with the technology acceptance model, perceived usefulness (0.21, p |
Databáze: |
Directory of Open Access Journals |
Externí odkaz: |
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