An evaluation of Kd-Trees vs Bounding Volume Hierarchy (BVH) acceleration structures in modern CPU architectures
Autor: | Ernesto Rivera-Alvarado, Julio Zamora-Madrigal |
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Jazyk: | Spanish; Castilian |
Rok vydání: | 2023 |
Předmět: | |
Zdroj: | Tecnología en Marcha, Vol 36, Iss 2 (2023) |
Druh dokumentu: | article |
ISSN: | 0379-3982 2215-3241 |
DOI: | 10.18845/tm.v36i2.6098 |
Popis: | Ray tracing is a rendering technique that is highly praised for its realism and image quality. Nonetheless, this is a computationally intensive task that is slow compared to other rendering techniques like rasterization. Bounding Volume Hierarchy (BVH) is a primitive subdivision acceleration mechanism that is the mainly used method for accelerating ray tracing in modern solutions. It is regarded as having better performance against other acceleration methods. Another well-known technique is Kd-Trees that uses binary space partitioning to adaptively subdivide space with planes. In this research, we made an up-to-date evaluation of both acceleration structures, using state-of-the-art BVH and Kd-Trees algorithms implemented in C, and found out that the Kd-Trees acceleration structure provided better performance in all defined scenarios on a modern x86 CPU architecture. |
Databáze: | Directory of Open Access Journals |
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