Autor: |
Manuel Gentile, Dario La Guardia, Valentina Dal Grande, Simona Ottaviano, Mario Allegra |
Jazyk: |
angličtina |
Rok vydání: |
2014 |
Předmět: |
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Zdroj: |
International Journal of Serious Games, Vol 1, Iss 2 (2014) |
Druh dokumentu: |
article |
ISSN: |
2384-8766 |
DOI: |
10.17083/ijsg.v1i2.17 |
Popis: |
Serious games are designed to train and educate learners, opening up new learning approaches like exploratory learning and situated cognition. Despite growing interest in these games, their design is still an artisan process. On the basis of experiences in designing computer simulation, this paper proposes an agent-based approach to guide the design process of a serious game. The proposed methodology allows the designer to strike the right equilibrium between educational effectiveness and entertainment, realism and complexity. The design of the PNPVillage game is used as a case study. The PNPVillage game aims to introduce and foster an entrepreneurial mindset among young students. It was implemented within the framework of the European project “I can… I cannot… I go!” Rev.2 |
Databáze: |
Directory of Open Access Journals |
Externí odkaz: |
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