GADIMATH: Gamified Discrete Mathematics

Autor: Jan Mark S. Garcia, Reymund L. Sabay
Jazyk: angličtina
Rok vydání: 2020
Předmět:
Zdroj: Philippine Social Science Journal, Vol 3, Iss 2 (2020)
Druh dokumentu: article
ISSN: 2672-3107
2704-288X
DOI: 10.52006/main.v3i2.180
Popis: GADIMATH: Gamified Discrete Mathematics is an interactive two-dimensional mobile-based application in discrete mathematics working on the Android program. This application would work as an additional tool to strengthen the students' training in discrete mathematics. It would benefit students to observe particular rules, accomplish goals, and resolve problems. Upon using the application, students would experience enjoyment, interaction, and motivation while learning takes place. The problems and difficulties that the students encountered towards mastering learning competencies in mathematics are the instructions, school adjustments, and over-extended schedules. With all these difficulties and struggles, the proponent produces the GADIMATH's main features: user-friendliness, infotainment, authenticity, interactivity, learning support, portability, and changing environment. GADIMATH has seven functions: choose avatar, gameplay, backpack, shop, settings, help, and about that are merged to form a final and impeccable product.
Databáze: Directory of Open Access Journals