Autor: |
Dennis Arsenault, Anthony Whitehead |
Jazyk: |
angličtina |
Rok vydání: |
2015 |
Předmět: |
|
Zdroj: |
EAI Endorsed Transactions on Serious Games, Vol 2, Iss 5, Pp 1-10 (2015) |
Druh dokumentu: |
article |
ISSN: |
2034-8800 |
DOI: |
10.4108/icst.intetain.2015.259265 |
Popis: |
This work presents the development of a full body sensor-based motion tracking system that functions through wearable inertial sensors. The system is comprised of a total of ten wearable sensors and maps the player's motions to an on-screen character in real-time. A hierarchical skeletal model was implemented that allows players to navigate and interact with the virtual world without the need of a hand-held controller. To demonstrate the capabilities of the system, a simple virtual reality game was created. As a wearable system, the ability for the users to engage in activities while not being tied to a camera system, or being forced indoors presents a significant opportunity for mobile entertainment, augmented reality and interactive systems that use the body as a significant form of input. This paper outlines the key developments necessary to implement such a system. |
Databáze: |
Directory of Open Access Journals |
Externí odkaz: |
|