Emotional reactions of different interface formats: Comparing digital and traditional board games

Autor: Yu-Min Fang, Kuen-Meau Chen, Yi-Jhen Huang
Jazyk: angličtina
Rok vydání: 2016
Předmět:
Zdroj: Advances in Mechanical Engineering, Vol 8 (2016)
Druh dokumentu: article
ISSN: 1687-8140
16878140
DOI: 10.1177/1687814016641902
Popis: Some games provide both traditional board games and digital versions at the same time in the market. Why the rise of virtual games has not forced traditional physical board games to disappear? Do traditional physical games evoke different emotional reactions and interpersonal relationships? This article explored the subjects’ preferences toward traditional and digital versions of the same game and investigated social interaction while playing games. Based on Norman’s three emotional design levels—visceral, behavioral, and reflective levels—this study examined players’ satisfaction degree. This study also applied Positive and Negative Affect Schedule to measure subjects’ emotional reactions. Monopoly and Jenga games were selected as stimuli. A total of 77 subjects received tests of three different interface formats (physical, desktop, and tablet) and then filled out the questionnaire. The findings successfully evidenced the significant differences between digital and traditional board games. The statistical results indicated that satisfaction degrees of digital games declined in visceral, behavioral, and reflective levels. Traditional games not only evoked users’ stronger emotional reactions but also received higher preferences. Traditional games could improve interpersonal relationships as well.
Databáze: Directory of Open Access Journals