EDITORIAL. DIGITAL GAMES AND LEARNING
Autor: | Francesca Maria Dagnino, Marcello Passarelli, Carlo Perrotta, Donatella Persico |
---|---|
Jazyk: | angličtina |
Rok vydání: | 2019 |
Předmět: | |
Zdroj: | Italian Journal of Educational Technology (2019) |
Druh dokumentu: | article |
ISSN: | 2499-4324 2532-4632 2532-7720 39044904 |
DOI: | 10.17471/2499-4324/1128 |
Popis: | This special issue aims to increase the body of knowledge and evidence concerning the learning potential of video games and gamification, as well as the problems associated with educational uses of games (Persico, Passarelli, Dagnino, Manganello, Earp, & Pozzi, 2019). The selection of papers presented here has been informed by this overarching aim. At the same time, we hope that educators planning to employ games in their classes will find that they provide inspiring examples of educational uses of games. Since designing appropriate and pedagogically sound game-based learning interventions is a difficult endeavour, we do hope that the following articles will contribute to dissipate the fog that often envelops design principles for Game-Based Learning. |
Databáze: | Directory of Open Access Journals |
Externí odkaz: |