Digital manipulation versus real one: learning and motivation in a case study on Storytelling

Autor: Tavernise Assunta, Bertacchini Francesca, Pantano Pietro, Bilotta Eleonora
Jazyk: angličtina
Rok vydání: 2019
Předmět:
Zdroj: Research on Education and Media, Vol 11, Iss 1, Pp 32-41 (2019)
Druh dokumentu: article
ISSN: 2037-0830
DOI: 10.2478/rem-2019-0006
Popis: In this work, a Storytelling FabLab has been designed for the realization of virtual performances on a Shakesperian play in an elementary school. In this FabLab, many elements have been digitally manipulated: text, audio files, virtual actors on a 3D stage, and 3D Greek masks. Learning of contents and motivation have been assessed and compared to those of a traditional class working on the construction of real masks as artefacts. Regarding learning effectiveness, data show that there is no great difference between the score gained by the experimental group and the control one; however, results emphasize a high intrinsic motivation for both experimental and control groups. Moreover, qualitative results of both groups highlight the positive feeling of doing things reflecting user’s own interest: pupils want to invent their own stories and realize them (physically or digitally).
Databáze: Directory of Open Access Journals