Object and Event Detection Pipeline for Rink Hockey Games

Autor: Jorge Miguel Lopes, Luis Paulo Mota, Samuel Marques Mota, José Manuel Torres, Rui Silva Moreira, Christophe Soares, Ivo Pereira, Feliz Ribeiro Gouveia, Pedro Sobral
Jazyk: angličtina
Rok vydání: 2024
Předmět:
Zdroj: Future Internet, Vol 16, Iss 6, p 179 (2024)
Druh dokumentu: article
ISSN: 1999-5903
DOI: 10.3390/fi16060179
Popis: All types of sports are potential application scenarios for automatic and real-time visual object and event detection. In rink hockey, the popular roller skate variant of team hockey, it is of great interest to automatically track player movements, positions, and sticks, and also to make other judgments, such as being able to locate the ball. In this work, we present a real-time pipeline consisting of an object detection model specifically designed for rink hockey games, followed by a knowledge-based event detection module. Even in the presence of occlusions and fast movements, our deep learning object detection model effectively identifies and tracks important visual elements in real time, such as: ball, players, sticks, referees, crowd, goalkeeper, and goal. Using a curated dataset consisting of a collection of rink hockey videos containing 2525 annotated frames, we trained and evaluated the algorithm’s performance and compared it to state-of-the-art object detection techniques. Our object detection model, based on YOLOv7, presents a global accuracy of 80% and, according to our results, good performance in terms of accuracy and speed, making it a good choice for rink hockey applications. In our initial tests, the event detection module successfully detected an important event type in rink hockey games, namely, the occurrence of penalties.
Databáze: Directory of Open Access Journals
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