Autor: |
Stefan Gavranovic, Zain Hassan, Lukas Failer, Dirk Hartmann |
Jazyk: |
angličtina |
Rok vydání: |
2024 |
Předmět: |
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Zdroj: |
Journal of Mathematics in Industry, Vol 14, Iss 1, Pp 1-17 (2024) |
Druh dokumentu: |
article |
ISSN: |
2190-5983 |
DOI: |
10.1186/s13362-024-00160-x |
Popis: |
Abstract While interactive simulations have been mostly limited to Computer Graphics applications, new generations of Graphics Processing Units (GPUs) allow the realization of industrial-grade interactive 3D physics simulations. By combining an immersed boundary method with efficient GPU-based MINRES and CG solvers using a GPU-based geometric multigrid preconditioner, we demonstrate a fast industrial 3D computational mechanics solver. The various implementation aspects - specifically how they differ from similar concepts used in the Computer Graphics community - are discussed in detail. The proposed concept opens up new classes of industrial simulation applications allowing a democratization beyond today’s expert users, from designer centric simulation to operational and service decisions based on 3D simulations. To support this, we provide various benchmark cases including a real-world study of a simulation-based service decision for a damaged gear-box mount. |
Databáze: |
Directory of Open Access Journals |
Externí odkaz: |
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