Popis: |
This paper presents “Caturama VR,” an English-localized VR game that immerses players in Brazilian folklore, portraying the adventures of Caturama, a young indigenous hero. It features a VR-optimized interface, dynamic inventory management, visually captivating special effects, and first-person animated hands for deep narrative interaction within a mystical environment. Employing advanced 3D graphics, the game enriches the educational exploration of folklore, aiming to cultivate an appreciation for indigenous cultural heritage. Rigorous pre-user VR testing, conducted in-house by the development team acting as players, has significantly boosted interaction quality, gameplay balance, immersion, presence, and overall performance, laying a solid foundation for forthcoming advancements and real-user UX evaluations. |