Autor: |
Hana Hanifah, Yuko Ito, Daryl Patrick Gamboa Yao, Natsuka Suyama, Kaoru Inoue |
Jazyk: |
angličtina |
Rok vydání: |
2022 |
Předmět: |
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Zdroj: |
Occupational Therapy International, Vol 2022 (2022) |
Druh dokumentu: |
article |
ISSN: |
1557-0703 |
DOI: |
10.1155/2022/4824152 |
Popis: |
Rationale. Sedentary activities are perpetuated by aging and the COVID-19 pandemic. While demands for video games grow, few studies explored the potential of virtual reality (VR) games to promote sports engagement and health among young adults. Objective. To examine sports engagement and health changes of young adults when utilizing a VR sports game and investigate the relationship between sports engagement and health. Method. This study used a single-group design with 20 participants, aged 19–29 years, with no preexisting health conditions. The VR game “Sports Scramble” was used thrice within a span of one week. Outcomes sought include sports engagement and health, measured through the Sports Engagement Scale (SES) and Short Form 36 (SF-36), respectively. Results. A significant difference (p |
Databáze: |
Directory of Open Access Journals |
Externí odkaz: |
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