Autor: |
Flora Zangue, Anke Klepser, Simone Morlock, Ailing Chen |
Jazyk: |
angličtina |
Rok vydání: |
2024 |
Předmět: |
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Zdroj: |
Communications in Development and Assembling of Textile Products, Vol 5, Iss 2 (2024) |
Druh dokumentu: |
article |
ISSN: |
2701-939X |
DOI: |
10.25367/cdatp.2024.5.p131-139 |
Popis: |
Over the last years 3D garment simulations have improved the workflow of garment production in the clothing industry. While some brands have established themselves as pioneers in this area, planning collections only digitally, other brands are still considering how to start with 3D. 3D clothing simulation enable a clear reduction in product development times from the design idea to the point of sale . To be able to reduce the number of prototypes, it is crucial to create virtual prototypes, that are as close as possible to the final product. To reduce the differences between the physical and virtual garment, production guidelines are needed to establish rules regarding the workmanship of virtual prototypes. A step-by-step description of the processing of virtual garments was made using the simulation system CLO 3D. Different variations of virtual workmanships were shown, with their advantages, disadvantages, optical differences, and applicability. The production guidelines were created for basic garments and then for more challenging products such as winter jackets and bras. It is time consuming to create production guidelines, but the effort is worth it. It enables users and companies to achieve reliable and consistent simulation results. |
Databáze: |
Directory of Open Access Journals |
Externí odkaz: |
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