Brechtian Alienation in Videogames

Autor: Daniel Joseph Dunne
Jazyk: angličtina
Rok vydání: 2014
Předmět:
Zdroj: Press Start, Vol 1, Iss 1, Pp 79-99 (2014)
Druh dokumentu: article
ISSN: 2055-8198
Popis: Immersion is constantly being broken in video games via the intrusion of mechanics and features that cause no end of distraction, breaking the player’s engagement in both the game’s narrative and in the gameplay. Yet these breaks are an integral part of games, whether through loading, saving or any other mechanical system that detracts from the playing the core game. These aren’t analysed as thoroughly as they could be in current game academia. However Bertolt Brecht’s “Verfremdungseffekt”, or distancing effect, provides a much needed foundation in the analysis of these sections within games that provoke a feeling of alienation.
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